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    General Information: [[ The Islands ]] [[ The Orbiters ]] [[ Climate ]] [[ The Origin of Species ]] [[ Rynwood ]] [[ Mining and Metalworking ]] [[ Alchemy and Internal Alchemy ]] [[ Monsters on the Islands ]] [[ Adventuring in the Islands ]] [[ …

  • The Islands

    Four miles above the surface of the world floats a group of islands: One great island, shrouded in mist, often wracked by violent storms, and 22 smaller islands of varying size, with a wide variety of inhabitants. The islands travel, propelled by an …

  • The Origin of Species

    As might be expected of cultures living miles above the surface of the world, a common subject of philosophical debate is precisely how they came to be there: None of the inhabitants of the islands believe that they originated on them, but neither do any …

  • Rynwood

    One of the most important parts of the building season in the islands is the harvesting of rynwood. Rynwood is a golden-brown wood with extremely valuable properties. It is a light-weight, weather-resistant and magically receptive wood - it is the only …

  • Factions of Humanity

    While the humans have no islands or nations to call their own - some do spring up, intermittently, but are inevitably destroyed either by vengeful orcs or by chaos-happy Varohai mages - they nonetheless have formed distinct cultures and systems of values …

  • Adventuring in the Islands

    The Islands' generally unstable political atmosphere and the harsh environment of the catacombs both provide great opportunities for adventure, though of different kinds. Adventurers in the Celestial Kingdom and the Elven nations are often hired to clear …

  • Religion in the Islands

    Perhaps because of the widespread presence of arcane magic, organized religion has little hold in the Islands. The Gnomes hold shared beliefs in their creator star, but no specific system of worship or prayer. Indeed, they believe the stars represent a …

  • The Gnomes of Anarchy

    The gnomes of the islands have no history of kings or queens, and no history of elected representation, either. Spread out across the arid steppes of the southwestern islands, their communities have always been small and have a long tradition of growing …

  • Orcish Clan Structure

    The orcs have a multi-layered system of relationships that determines a great deal of both private and public life in the Celestial Kingdom. At the top of this system are the Great Families, the only clans permitted to hold the Mandate of Heaven. The …

  • Elves (And Humans) In the Elven Nations

    The elven nations are a curious mix of chaos and order. Outside the major cities, land is constantly changing hands and fortifications spring up and are burnt down with such regularity that ruins are more likely to be landmarks than standing fortresses. …

  • Humans Great and Small

    Humans in the islands are a resilient bunch: usually poor and rarely the masters of their own destinies, they are nonetheless able to survive and sometimes thrive. Most humans are craftsfolk or hired laborers; good farmland almost always belongs to the …

  • Climate

    That the islands have differing climates at all is something of a mystery, as in theory they should all be subject to much the same winds and rains and air currents. Nonetheless, different islands have different climates, though those close to each other …

  • The Orbiters

    Of the 22 large islands, 8 belong to the orcs, 6 to the elves, and five to the gnomes. 3 are uninhabited, and by all evidence likely to remain so. While most of the islands remain in a fixed position relative to the great central island, these three, …

  • Kosarnat and Mesarnat

    Kosarnat and Mesarnat are the two largest islands besides the central one, and are directly south and directly north of the central island, respectively. Each is home to one of the great imperial palaces of the Celestial Kingdom, and to the surrounding …

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